AI Insights · Timothy · July 2021
Top 5 Soccer Games on iOS in the Middle East: Q2 2021 Performance
Discover how the top 5 soccer games performed on iOS in the Middle East during Q2 2021, including trends in downloads, revenue, and active users.
In Q2 2021, the top 5 soccer games on iOS in the Middle East saw varying trends in downloads, revenue, and active users. Here’s a detailed look at the performance of each game.
Captain Tsubasa: Dream Team
During Q2 2021, Captain Tsubasa: Dream Team experienced significant fluctuations in weekly revenue. It peaked at around $70K in the final week of June, following a steady increase from $19.1K in mid-May. Downloads showed a similar pattern, with a notable spike to 5.1K in early May but generally trending downwards towards the end of the quarter. Active users peaked at 5.8K in early May but saw a decline to 2.8K by the end of June.
Online Soccer Manager (OSM)
Online Soccer Manager (OSM) maintained a relatively stable performance throughout Q2 2021. Weekly revenue hovered around $18K to $27K, with a peak of $27K in early May. Downloads were consistent, ranging between 1.6K and 4.8K, while active users remained steady at around 100K to 110K throughout the quarter.
Top Eleven Be a Soccer Manager
Top Eleven Be a Soccer Manager saw its weekly revenue oscillate between $10.8K and $27.6K, peaking in late June. Downloads ranged from 1.9K to 5K, with the highest downloads occurring in early May. Active users showed a gradual increase from 14.4K in late March to 18.5K in early May, stabilizing around 16K by the end of the quarter.
EA SPORTS FC™ Mobile Soccer
EA SPORTS FC™ Mobile Soccer experienced a notable revenue peak of $39.2K in early June. Weekly downloads remained strong, ranging from 8.8K to 18.8K, with a peak in early May. Active users were consistently high, hovering around 200K to 215K throughout the quarter.
Dream League Soccer 2024
Dream League Soccer 2024 showed a stable performance in Q2 2021. Weekly revenue ranged from $8.2K to $16.5K, peaking in late June. Downloads varied between 8.6K and 13.6K, with the highest numbers recorded in mid-April. Active users remained consistently high, around 150K to 159K throughout the quarter.
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